How Can Games Contain and Convey Values? (Gamasutra)

GamasutraA blog on the website Gamasutra discusses how Professor Mary Flanagan and her Tiltfactor Laboratory “focus on games as agents of meaning and intervention—and investigate how they may lead to a more equitable and just society.”

Flanagan, the Sherman Fairchild Distinguished Professor in Digital Humanities and a professor of film and media studies, tells Gamasutra, "We need to look a little bit deeper when we're designing things . . . at the values we're designing into our games. I don't think we can afford not to address the very human world of emotions. What do we care about? If crafted well, these can become core principles in a game."

She continues, "Games may not serve as some kind of 'quick fix' to any social issue—they can just be systems for self expression.”

Read the full story, published 4/26/13 on Gamasutra.

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